Daniel Cermak-Sassenrath

Dr. Daniel Cermak-Sassenrath (mail@dace.de)

Daniel Cermak-Sassenrath is Associate Professor at the ITU, Copenhagen, and member of the Center for Computer Games Research. Daniel writes, composes, codes, builds, performs and plays. He is interested in play within and without games, that is, in artistic, analytic, explorative, critical and subversive approaches to and practices of play. He runs the University's monthly workshop series BreakIT which is about electronics, mechanics, alchemy, interface devices and dangerous things. In his own practice, he creates interactive works which are shown at art exhibitions, academic conferences and popular events. He is author of a monograph about play as a perspective in everyday computer use (transcript, 2010), and editor of a volume on the playful disruption of digital media (Springer, 2018).

research interests

Theories of play, critical play, play and learning, play and art, play and materiality, game design, phenomenology, transmedia.

publications

Daniel Cermak-Sassenrath. Should I play or should I go - Identifying challenges for gamification. Chapter. In: Oscar Bernardes, Vanessa Amorim, António Carrizo Moreira (Eds.). Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations. 2022, p. 24-61.

Serkan Solmaz, Daniel Cermak-Sassenrath, Jessica L. Dominguez Alfaro, Michaela Arztmann, Chioma Udeozor. An Experimental Casual Game to Educate Players in Soap Production. Extended abstract. Proceedings 13th European Congress of Chemical Engineering (ECCE) 2021.

Daniel Cermak-Sassenrath. Physically active games for the cognitive activation of students. Short paper. Proceedings of 3rd IEEE Conference on Games, Aug 17-20, 2021, IT University of Copenhagen, article 287.

Sílvia Fornós, Daniel Cermak-Sassenrath. Towards an assessment framework for learner-created game levels in chemical engineering education. Article. Proceedings 15th European Conference on Game Based Learning (ECGBL), 2021, DOI:10.34190/GBL.21.017.

Daniel Cermak-Sassenrath. Boss keys. Encyclopedia entry. In: Mark Wolf (Ed.). Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. 2nd ed. Santa Barbara, US, ABC-CLIO. 2021, p. 117-8.

Daniel Cermak-Sassenrath. Joysticks. Encyclopedia entry. In: Mark Wolf (Ed.). Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. 2nd ed. Santa Barbara, US, ABC-CLIO. 2021, p. 540-5.

Daniel Cermak-Sassenrath. New Zealand. Encyclopedia entry. In: Mark Wolf (Ed.). Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. 2nd ed. Santa Barbara, US, ABC-CLIO. 2021, p. 699-704.

Sofia Garcia Fracaro, Yuanyuan Hu, Tim Gallagher, Sanne van Loenen, Serkan Solmaz, Daniel Cermak-Sassenrath, Tom Van Gerven. Immersive tools for teaching and training in a science and technology environment. Policy Brief. ETN CHARMING, April 2021.

Daniel Cermak-Sassenrath. Current challenges in gamification identified in empirical studies. Article. In: Rikke Ørngreen, Mie Buhl, Bente Meyer (Eds.). Proceedings of the 18th European Conference on e-Learning (ECEL) 2019. Academic Conferences and Publishing International Limited, Reading, 2019, p. 119-27.

Daniel Cermak-Sassenrath, Stina Hasse. Re-Volution Sampler - The aesthetics of a participatory archive of political songs. Article. Proceedings Media Art History (MAH) 2019 Conference, RE:SOUND - Sound, Media and Art - Theories, Histories, Practices, August 2019.

Daniel Cermak-Sassenrath, Laura Beloff, Julian Priest, Walter Langelaar, Stephen Gray. The Dark Side of Making - Reflecting on Promises, Practices and Problems of the Last 25 Years. Article. In: Proceedings of the 24th International Symposium on Electronic Art (ISEA) 2018: Intersections. Durban, South Africa, 2018, p. 414-7.

Daniel Cermak-Sassenrath, Stina Hasse. Re-Volution Sampler - A Participatory Archive of Revolutionary Songs. Abstract. In: The 24th International Symposium on Electronic Art (ISEA) 2018: Intersections Wrap-Up. Durban, South Africa, 2018, p. 59.

Daniel Cermak-Sassenrath. Gaming the system: Practices against the algorithmic makeover of everyday life. Article. In: Proceedings of Politics of the Machines - Art and After EVA Conference 2018, Copenhagen, DK, May 15-7, 2018. BCS Learning and Development, 2018.

Daniel Cermak-Sassenrath (Ed.). Playful Disruption of Digital Media. Gaming Media and Social Effects series. Singapore, SG, Springer, 2018.

Daniel Cermak-Sassenrath. Playing on the edge. Chapter. In: Daniel Cermak-Sassenrath (Ed.). Playful Disruption of Digital Media. Gaming Media and Social Effects series. Singapore, SG, Springer, 2018, p. 269-97.

Daniel Cermak-Sassenrath. Makin' Cake - Provocation, self-confrontation and the opacity of play. Chapter. In: Daniel Cermak-Sassenrath (Ed.). Playful Disruption of Digital Media. Gaming Media and Social Effects series. Singapore, SG, Springer, 2018, p. 223-56.

Susanne Grabowski, Daniel Cermak-Sassenrath. The potential of the contradictory in digital media - The example of the political art game PoliShot. Chapter. In: Daniel Cermak-Sassenrath (Ed.). Playful Disruption of Digital Media. Gaming Media and Social Effects series. Singapore, SG, Springer, 2018, p. 47-64.

Daniel Cermak-Sassenrath. On political activism in digital games. Article. In: MedieKultur: Journal of Media and Communication Research. Vol 34, No 64 (2018): Media-ludic approaches: Critical reflections on games and research practice, p. 87-115.

Daniel Cermak-Sassenrath. From material construction to cognitive construction - On the roles of the artefact in the learning process. In: Anne Hørsted, Paul Bartholomew, John Branch, Claus Nygaard (Eds.). New Innovations in Teaching and Learning in Higher Education. The Learning in Higher Education (LIHE) Series. Faringdon, UK, Libri Publishing, 2017, p. 355-75.

Daniel Cermak-Sassenrath, Nancy H. Hensel, Kirsten Jack, Jeff Lewis. Changing frames of reference through effective transformations. In: Anne Hørsted, Paul Bartholomew, John Branch, Claus Nygaard (Eds.). New Innovations in Teaching and Learning in Higher Education. The Learning in Higher Education (LIHE) Series. Faringdon, UK, Libri Publishing, 2017, p. 307-12

Please contact me for info on publications prior to 2017.

Makin' Cake Box Me Dumb Human (photo: jk) AirKanoid

talks, workshops, performances, installations, games, and films

Ida Kathrine Hammeleff Jørgensen, Daniel Cermak-Sassenrath. Analogue animation and 3D devices. BreakIT workshop session. ITU, Copenhagen, DK, Mar 17, 2022.

Daniel Cermak-Sassenrath. The role of controllers in the playing experience of vintage digital games in museal settings. Talk. Workshop: Game Science. Digital Humanities for Games and Gaming, organised by AG Spiele @ Digital Humanities im deutschsprachigen Raum e.V., March 12, 2022.

Julian Priest, Sebastian Büttrich, Daniel Cermak-Sassenrath. Sensorized Slot Cars. BreakIT workshop session. ITU, Copenhagen, DK, Nov 29, 2021.

Daniel Cermak-Sassenrath, Jessica Lizeth Dominguez Alfaro, Serkan Solmaz, Michaela Arztmann, Chioma Udeozor. Aaron W. Alligator's Fabulous Soap-Making Challenge. Educational game. Science is Wonderful! 2021, Oct 26, 2021.

Daniel Cermak-Sassenrath, Sebastian Büttrich, Mathias Schmidt. Nixie Tube Clock. BreakIT workshop session. ITU, Copenhagen, DK, Oct 7, 2021.

Miguel Sicart, Daniel Cermak-Sassenrath. Game Design Workshop. Workshop. CHARMING ETN Summer School, Copenhagen, DK, Mar 24, 2021.

Dom Ford, Daniel Cermak-Sassenrath, Pawel Grabarczyk, Torill Mortensen. What is the point of game studies? Podcast/roundtable discussion. Center for Computer Games Research, ITU, DK, December 2020.

Rune Nielsen, Daniel Cermak-Sassenrath. Cockpit Controller Part 2. BreakIT workshop session. ITU, Copenhagen, DK, Oct 1, 2020.

Daniel Cermak-Sassenrath, Andres Faina, Valeria Borsotti. Modeling and Milling Toy Cars. BreakIT workshop session. ITU, Copenhagen, DK, Feb 20, 2020.

Daniel Cermak-Sassenrath. Current challenges in gamification identified in empirical studies. Talk. 18th European Conference on e-Learning (ECEL) 2019, Aalborg University, Copenhagen, DK, Nov 7-8, 2019.

Daniel Cermak-Sassenrath, Rune Nielsen. Racing Cockpit. BreakIT workshop session. ITU, Copenhagen, DK, Nov 6, 2019.

Daniel Cermak-Sassenrath. Games that challenge play. Talk. CHARMING ETN Summer School, Leuven, BE, Oct 2, 2019.

Valeria Borsotti, Daniel Cermak-Sassenrath. Hacking Toys. BreakIT workshop session. ITU, Copenhagen, DK, Sep 12, 2019.

Daniel Cermak-Sassenrath, Stina Hasse. Re-Volution Sampler - The aesthetics of a participatory archive of political songs. Talk. Media Art History (MAH) 2019 Conference, RE:SOUND - Sound, Media and Art - Theories, Histories, Practices, Aalborg, DK, August 20-23, 2019.

Daniel Cermak-Sassenrath. Invited panelist, track 1: Contemporary forms and rhetorics of play following digitisation. 'Interdisciplinary' Approaches to Digital Play. One-day symposium, King's College, London, GB, Jun 21, 2019.

Daniel Cermak-Sassenrath. Complete media, subversive games - A sketch for a hierarchy-free medial perspective. Talk. 'Interdisciplinary' Approaches to Digital Play. One-day symposium, King's College, London, GB, Jun 21, 2019.

Sebastian Büttrich, Daniel Cermak-Sassenrath. GPU Rig Design. BreakIT workshop session. ITU, Copenhagen, DK, Jun 6, 2019.

Laura Beloff, Sisse Finken, Daniel Cermak-Sassenrath. Insect Hotels/Observatories. BreakIT workshop session. ITU, Copenhagen, DK, Mar 21, 2019.

Daniel Cermak-Sassenrath, Torill Mortensen. The Viking Game. BreakIT workshop session. ITU, Copenhagen, DK, Oct 4, 2018.

Morten Nobel-Jørgensen, Daniel Cermak-Sassenrath. Amiga Retro Gaming. BreakIT workshop session. ITU, Copenhagen, DK, Sep 26, 2018.

Daniel Cermak-Sassenrath, Laura Beloff, Julian Priest, Walter Langelaar, Stephen Gray. The Dark Side of Making - Reflecting on Promises, Practices and Problems of the Last 25 Years. Panel. 24th International Symposium on Electronic Art (ISEA) 2018, Durban, ZA, Jun 23-30, 2018.

Daniel Cermak-Sassenrath, Stina Hasse. Re-Volution Sampler - A Participatory Archive of Revolutionary Songs. Artist talk and installation. 24th International Symposium on Electronic Art (ISEA) 2018, Durban, ZA, Jun 23-30, 2018.

Daniel Cermak-Sassenrath, Morten Nobel-Jørgensen. Hacking PC Drives for Writing Amiga Disk Images. BreakIT workshop session. ITU, Copenhagen, DK, May 17, 2018.

Daniel Cermak-Sassenrath. Playful Practices for Living with Algorithms. Talk. Politics of the Machines - Art and After conference. Copenhagen, DK, May 15-17, 2018.

Daniel Cermak-Sassenrath. Those Algorithmic Lives of Ours. Installation. Politics of the Machines - Art and After conference. Copenhagen, DK, May 15-17, 2018.

Sebastian Büttrich, Daniel Cermak-Sassenrath. Hacking WiFi Locks. BreakIT Extra workshop session. ITU, Copenhagen, DK, Mar 15, 2018.

Daniel Cermak-Sassenrath, Sebastian Büttrich. Winding Wonder Pickups. BreakIT workshop session. ITU, Copenhagen, DK, Dec 7, 2017.

Daniel Cermak-Sassenrath. Panel member. How should video games be exhibited? Game Studies Seminar, Center for Computer Games Research, ITU, Copenhagen, DK, Nov 24, 2017.

Sebastian Büttrich, Daniel Cermak-Sassenrath, Rosemary Lee. Arduino Workshop. BreakIT workshop session. ITU, Copenhagen, DK, Nov 1, 2017.

Daniel Cermak-Sassenrath, Max Alexander Wrighton, Hans-Joachim Backe. Hit Parade. Installation. Kulturnatten 2017, ITU, Copenhagen, DK, Oct 13, 2017.

Sebastian Büttrich, Ben Cahill, Daniel Cermak-Sassenrath. Preparing Culture Night Exhibits. BreakIT workshop session. ITU, Copenhagen, DK, Oct 5, 2017.

Daniel Cermak-Sassenrath. How to Fake It: Mock Ups, Prototypes and Demos. Workshop. NASA Space Apps Challenge 2017. ITU, Copenhagen, DK, Apr 28, 2017.

Daniel Cermak-Sassenrath. Meet Watts in the World of Virtual Energy. Workshop host, ITU, Copenhagen, DK, April 25, 2017.

Daniel Cermak-Sassenrath, Nanna Holdgaard. Museum Projection Displays. BreakIT workshop session. ITU, Copenhagen, DK, Apr 6, 2017.

Daniel Cermak-Sassenrath. ITU & Universal Robots meet for innovation. Mentor, ITU, Copenhagen, DK, March 17-20, 2017.

Sebastian Büttrich, Ben Cahill, Daniel Cermak-Sassenrath. Pickup Winding. BreakIT workshop session. ITU, Copenhagen, DK, Mar 2, 2017.

Please contact me for info on talks, workshops, performances, installations, games, and films prior to 2017.

Mixed Reality Space Race PoliShot (photo: sg) Riff Meister

teaching

Daniel Cermak-Sassenrath, Max Wrighton. Programming for Designers: Programming Power to the People, Course, ITU, Copenhagen, Autumn 2022.

Daniel Cermak-Sassenrath, Max Wrighton. Programming for Designers: Programming Power to the People, Course, ITU, Copenhagen, Autumn 2021.

Gitte Bang Stald, Daniel Cermak-Sassenrath, Yvonne Dittrich, Fatemeh Saadatmand. ITU's Interdisciplinary Innovation Project (3IP), Course, ITU, Copenhagen, Autumn 2021.

Espen Aarseth, Hans-Joachim Backe, Paolo Burelli, Daniel Cermak-Sassenrath, Henrique Galvan Debarba, Djordje Grbic, Torill Mortensen, Rune Nielsen, Martin Pichlmair, Sebastian Risi, Miguel Sicart, Hanna Wirman. Thesis Preparation, Course, ITU, Copenhagen, DK, Autumn 2021.

Daniel Cermak-Sassenrath, Max Wrighton. Programming for Designers: Creating the Digital World of Tomorrow, Course, ITU, Copenhagen, Autumn 2020.

Gitte Bang Stald, Daniel Cermak-Sassenrath, Yvonne Dittrich, Fatemeh Saadatmand. Cross-Disciplinary Team Work (ITU's Interdisciplinary Project), Course, ITU, Copenhagen, Autumn 2020.

Espen Aarseth, Hans-Joachim Backe, Paolo Burelli, Daniel Cermak-Sassenrath, Henrique Galvan Debarba, Djordje Grbic, Torill Mortensen, Rune Nielsen, Martin Pichlmair, Sebastian Risi, Miguel Sicart, Hanna Wirman. Thesis Preparation, Course, ITU, Copenhagen, DK, Autumn 2020.

Daniel Cermak-Sassenrath, Max Wrighton. Programming for Designers: Graphics Interaction Magic, Course, ITU, Copenhagen, Autumn 2019.

Gitte Bang Stald, Daniel Cermak-Sassenrath, Maria Paasivaara, Lars Albert Beck Thomsen. Cross-Disciplinary Team Work (ITU's Interdisciplinary Project), Course, ITU, Copenhagen, Autumn 2019.

Daniel Cermak-Sassenrath. Play Design, Course, ITU, Copenhagen, DK, Spring 2019.

Espen Aarseth, Hans-Joachim Backe, Paolo Burelli, Daniel Cermak-Sassenrath, Henrique Galvan Debarba, Torill Mortensen, Rune Nielsen, Martin Pichlmair, Sebastian Risi, Miguel Sicart, Hanna Wirman. Thesis Preparation, Course, ITU, Copenhagen, DK, Autumn 2019.

Daniel Cermak-Sassenrath. Programming for Designers: Coding for Creativity, Course, ITU, Copenhagen, Autumn 2018.

Daniel Cermak-Sassenrath, Erik Grönvall, Tomas Sokoler. Introduction to Programming, Course, ITU, Copenhagen, Autumn 2018.

Daniel Cermak-Sassenrath, Alexander Richter, Gitte Bang Stald, Kasper Støy. Cross-Disciplinary Team Work (ITU's Interdisciplinary Project), Course, ITU, Copenhagen, Autumn 2018.

Espen Aarseth, Paolo Burelli, Daniel Cermak-Sassenrath, Martin Pichlmair, Sebastian Risi, Miguel Sicart. Thesis Preparation, Course, ITU, Copenhagen, DK, Autumn 2018.

Daniel Cermak-Sassenrath. Programming for Designers: Programming for Interactivity, Course, ITU, Copenhagen, Autumn 2017.

Daniel Cermak-Sassenrath. Games X - An Explorative Investigation into the Fringes of Play, Individual Study Project, ITU, Copenhagen, DK, Autumn 2017.

Daniel Cermak-Sassenrath, Sebastian Risi. Dynamic and Emergent Population Behaviour as a Game Design Asset, Individual Study Project, ITU, Copenhagen, DK, Autumn 2017.

Daniel Cermak-Sassenrath. Programming for Game Designers: Programming as a Design Tool, Course, ITU, Copenhagen, Spring 2017.

Espen Aarseth, Hans-Joachim Backe, Daniel Cermak-Sassenrath, Anders Løvlie, Morten Nobel-Jørgensen, Martin Pichlmair, Sebastian Risi, Miguel Sicart. Thesis Preparation, Course, ITU, Copenhagen, DK, Autumn 2017.

Please contact me for info on teaching prior to 2017.

Computer Games - Action Beyond the Screen Games for CAVEs Mixed Reality Gaming - Where the Action is

conference, track and session chairing and workshop organisation

Session chair, two 'Game Design' sessions, 3rd IEEE Conference on Games (COG) 2021, ITU, Copenhagen, DK, August 17, 2021.

Session chair, paper presentations session 2: Machinic Sense & Sensibility: Cyborgs and Virtual Bodies, 26th International Symposium on Electronic Art (ISEA) 2020: Why Sentience? Online from Montréal, CAN, October 13-18, 2020.

Daniel Cermak-Sassenrath. Co-chair (with Magdalena Zdrodowska), track 4: Art and technology: Methodologies, practices, histories. Media Art History (MAH) 2019 conference, RE:SOUND - Sound, Media and Art - Theories, Histories, Practices, Aalborg, DK, August 20-23, 2019.

Daniel Cermak-Sassenrath. Chair, session 1: Contemporary forms and rhetorics of play following digiti-sation. 'Interdisciplinary' Approaches to Digital Play. One-day symposium, King's College, London, GB, June 21, 2019.

Daniel Cermak-Sassenrath, Charles Walker. Conference chairs, The 8th Australasian Conference on Interactive Entertainment (IE) 2012: Playing the System, Auckland, NZ, July 21-22, 2012.

Daniel Cermak-Sassenrath, Emilie Mølllenbach. Teaching to Tinker - Making as an Educational Strategy. One-day workshop. NordiCHI 2014: Fun, Fast, Foundational, Helsinki, FIN, October 26-30, 2014.

refereeing

Reviewer, Computers & Education journal, 2022.

Reviewer, E-Learning and Digital Media journal, 2022.

Program committee member, IEEE Conference on Games (CoG) 2022.

Program committee member, International Conference on the Game and Entertainment Technologies (GET) 2022.

International Panel Committee and Art Jury member, 27th International Symposium on Electronic Art (ISEA) 2022: Possibles. Barcelona, ES, June 10-16, 2022.

Reviewer, Game Analysis Perspectives (GAP '22) Conference, Copenhagen, April 20-23rd, 2022; and special issue of Game Studies journal, 2022.

Reviewer, Eludamos Journal for Computer Game Culture, 2021.

Reviewer, Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations, IGI, 2021.

Reviewer, full papers, 18th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT) 2021, Bari, IT, August 30-September 3, 2021.

Program committee member, 6th International Conference on Game Jams, Hackathons and Game Creation Events (ICGJ) 2021, online, August 2, 2021.

Reviewer, Journal of the Philosophy of Games, 2019.

Reviewer, Media Art History (MAH) 2019 Conference, RE:SOUND - Sound, Media and Art - Theories, Histories, Practices, Aalborg, DK, August 20-23, 2019 journal articles.

Program committee member, The 13th Digital Games Research Association Conference (DiGRA) 2020, Tampere, FI, June 2-6, 2020.

Ordinary program committee member, 26th International Symposium on Electronic Art (ISEA) 2020: Why Sentience? Online from Montréal, CAN, October 13-18, 2020.

Program committee member, The 12th Digital Games Research Association Conference (DiGRA) 2019, Kyoto, JP, August 6-10, 2019.

Program committee member, The 12th International Conference on Game and Entertainment Tech-nologies (GET) 2019, Porto, PT, July 16-18, 2019.

Ordinary program committee member, 25th International Symposium on Electronic Art (ISEA) 2019: Lux Aeterna. Gwangju, KR, June 22-28, 2019.

External examiner, PhD project, Kieran Nolan. The Art, Aesthetics, and Materiality of the Arcade Video-game Interface. Digital Arts and Humanities PhD programme, Trinity College, Dublin, IE, May 2019.

Committee member, Mobile Innovation Network Australasia (MINA) 2018. Melbourne, AUS and Wellington, NZ, November 16, 2018.

Program committee member, 24th International Symposium on Electronic Art (ISEA) 2018: Intersections. Durban, ZA, June 23-30, 2018.

Program committee member, Designing Interactive Systems (DIS) 2018: Diversity and Design. Hong Kong, HK, June 9-13, 2018.

Program committee member, Second International Conference on Human Computer Interaction Theory and Applications (HUCAPP) 2018, Funchal, PRT, January 27-9, 2018.

Program committee member, Digital Games Research Association (DiGRA) Conference 2017, Melbourne, AUS, July 3-6, 2017.

Committee member (technology demonstrations), ACM Creativity & Cognition (C&C) 2017 Conference, Singapore, SG, June 27-30, 2017.

Program committee member, 23rd International Symposium on Electronic Art (ISEA) 2017: Bio-Creation and Peace. Manizales, COL, June 12-18, 2017.

Program committee member, International Conference on Human Computer Interaction Theory and Applications (HUCAPP) 2017, Porto, PRT, February 27-March 1, 2017.

Committee member, The 13th Australasian Conference on Interactive Entertainment, IE 2017: "Growing Interactivity" - Techniques & Opportunities for Interactive Play. Victoria, AUS, Jan 31-Feb 3, 2017.

Please contact me for info on refereeing prior to 2017.

IE 2012
The Interactive Entertainment 2012 conference in Auckland, NZ

downloads

Here are some little tools, screen savers and games. All of these are freeware and full versions. Have fun!

City Clock download City Clock
The City Clock shows the local time along with the local time in Los Angeles, New York, London, Berlin, and Tokyo. An additional analog clock always shows the local time and can be toggled on and off.
City Clock screen shot
Download for Windows zip file (74 kb)

Starflight download Starflight screen saver
The Starflight screen saver takes you on a trip through an unknown universe filled with a myriad of stars.
Starflight screen shot Starflight screen shot Starflight screen shot
Download for Windows zip file (11 kb)

Snowfall download Snowfall screen saver
The Snowfall screen saver lets winter take over. Falling snowflakes slowly cover the entire desktop,and transform it into a smooth and silent white landscape.
Snowfall screen shot Snowfall screen shot Snowfall screen shot
Download for Windows zip file (104 kb)

Blue download Blue screen saver
The Blue screen saver colors the desktop in solid blue, orange, pink, brown, or whatever custom color one chooses. It is a screen saver that actually saves the screen, nothing more, nothing less.
Blue screen shot
Download for Windows zip file (72 kb)

Fractals download Fractals screen saver
Fractals zooms in on fractals randomly generated from the Julia set.
Fractals screen shot Fractals screen shot Fractals screen shot
Download for Windows zip file (12 kb)

Fonty fixed download Fonty McFontface fixed Processing class
Fonty is a 7 bit ASCII pixel font class with a monospaced/fixed width font for Processing.
Fonty fixed screen shot
Download zip file (8 kb)

Fonty proportional download Fonty McFontface proportional Processing class
Fonty is a 7 bit ASCII pixel font class with a proportional/variable width font for Processing.
Fonty proportional screen shot
Download zip file (9 kb)

Luna Slow Sonic Music Club MP3 Player Luna Slow Sonic Music Club MP3 Player
I always loved to listen to songs at a slow speed with a record player, now I wrote a simple MP3 player that can playback songs at various (slow and fast) speeds.
Luna Slow Sonic Music Club MP3 Player screen shot
Download for Windows zip file (5.5 MB)
Download for Mac zip file (139 MB)
Download for Linux zip file (142 MB)

Nurtle download Nurtle Turtle Processing implementation
Nurtle is a nerdy Turtle Graphics implementation in Processing. It is intended to be used to experiment with (graphical) recursion. Feel free to modify.
Nurtle screen shot
Download zip file (5 kb)

Tiny Artillery Simulation Game web site Tiny Artillery Simulation Game (Windows)
Ten artillery stations sit on a hilly mountain range and shoot at each other. Each station can turn its cannon and change its shooting power. Up to ten human players can take part, the rest is filled up with AI computer players. The game is in real time, i.e. all stations can calculate, aim and shoot all the time, there are no rounds. Played with joysticks, joypads or keyboard.
Tiny Artillery Simulation Game web site

contact

Daniel Cermak-Sassenrath
Center for Computer Games Research
IT University of Copenhagen
Rued Langgaards Vej 7, DK-2300 Copenhagen S

Office: 2F11
Phone: +45 2O34 O396

mail@dace.de
www.itu.dk

ITU logo